Items
The items, match items, and emotes in the Network Test, with the game's own descriptions. 101Leafy researched the game.
Items
Items
Items can be found in various places throughout the map.
Action / Function Menu: Acquire item
Use Item: Use item
Switch Quick Item: Cycle items
Multiples of up to six kinds of items may be carried at any one time and freely swapped.
Goldblood Stake
Use a Goldblood Stake to restore HP.
Goldblood Stake (Restore HP): Restore HP
Goldblood can be obtained upon defeating enemies.
Collecting a certain amount of Goldblood replenishes usages of Goldblood stakes.
Goldblood Stake
An aged wooden stake soaked with golden blood. Use to restore HP.
Fill by collecting Goldblood, which can be gathered primarily from fallen foes.
Golden blood attunes itself to any Bloodsworn, and is the symbol of the Progenitor, first of all Bloodsworn.
Moon Phase Watch
One of the creations of the Order of Dusk. Clock that counts down to the dusk of humanity.
Use to add 30 seconds to the present phase.
Memorial Stake
A small grave marker in the form of a stake.
Drive into the ground to revive once at this location upon death.
Long ago, when a warrior departed for war, a stake was driven into the earth, so that in death at least the soul might find its way back to the homeland.
Locks of Vengeance
A tuft of hair of the dead.
Turns red with blood when defeated by a Bloodsworn. Use it to transport oneself to the killer's location.
The tuft's owner never exacted his own revenge, but this blood might achieve some measure of it.
Mirror Charm
An old mirror that serves as a charm, with a faint light sealed within.
Release the light to create a shockwave.
It is a long-held belief that such mirrors can cause vampires and other monstrosities to cower and flee.
Nearle Arrow
What remains of a twisted, broken weathervane with a powerful magnetic charge.
Throw and hit enemy to switch places with target.
One night, the small mountain town of Nearle was hit by a magnetic-storm-induced shuffling phenomenon and disappeared from the face of the earth. This weathervane is one of the few existing reminders of the tragedy.
Transmitter
A rusted cuboid transmitter. The cord for the handset is missing, and yet it still makes the connection to another place.
Use to call in a zeppelin airstrike.
Long ago, a Bloodsworn traitor rang the house of Lodomerie, summoning their ships to an age of dusk. And so it was, according to legend, that the Sword Lion thus became the ghost of dusk.
Dried Grape
A large dried grape.
When eaten, has a texture similar to dried meat, and a hint of iron.
Restores HP, but also gradually builds up an unknown malignance.
Beckoning Black Cat
A small statue of a black cat with a raised paw. This trinket originates in an ancient curse.
Throw to lure nearby non-Bloodsworn enemies.
The black cat's meow is an invitation. Perhaps one worth accepting.
Glass Saber
A saber forged of dull glass. An ornamental weapon prized by soldiers and police.
When used, the saber shatters, readying the effect. Upon landing a hit with a melee attack the effect is activated, and melee attacks are strengthened for a certain duration.
Warrior's Ashes
The ashes of unfamilied warriors who fell in battle.
Cover oneself in ashes to increase exp gained from defeating foes.
A solitary death is not in vain when it serves to strengthen another solitary soul.
Bloodsworn Perfume
A perfume said to be made from diluted Bloodsworn blood. Used by members of the Order of Dusk as a lure.
Use to hone one's focus and sense the nearest Bloodsworn. Effect lasts for a certain duration.
Fire Flask
An incendiary bomb fashioned from a bottle of spirits.
Throw to set off a raging blaze.
Fire is essential when hunting vampires at night, if only to briefly distract the teeming rioters from their primal fears.
Shackle Charm
A small charm shaped like a shackle, of the type that is given to initiates of the Order of Dusk.
Heals the HP of kin.
In all times and places, whenever dusk is settling upon the world, a follower of the Order of Dusk is never far.
Goldblood Boluses
Medicinal boluses made from golden blood.
Gradually heal large amount of HP over time. Effect fades after a certain duration.
Golden blood is a potent elixir for humans too—so it is at times they consort with Bloodsworn, and at other times hunt them down.
Spotted Blood Boluses
These spotted boluses are made by mixing both medicinal and poisonous herbs with goldblood.
Remedies all manner of status afflictions and purges corruptive effects.
Rancor Tooth
A chipped tooth imbued with thick rancor.
Crush to unleash vengeful spirits.
Every human age is drenched in rancor,
and the dusk only lays it bare.
Wheel of Nikke
Execution wheel fragment enwreathed in
blackflame. Use to release blackflame snakes.
Nikke, the executioner doll from
Velakia shaped like a winged goddess,
is a creation born of Bloodsworn blood.
Scythe of Nikke
Greatscythe fragment enwreathed in eclipse.
Use to launch eclipse blades.
Nikke, the executioner doll from
Velakia shaped like a winged goddess,
is a creation born of Bloodsworn blood.
Beast Flesh
Beast flesh dripping with blood.
The source of the wretched beast plague.
Consume to temporarily increase attack power and resist enemy interruption.
This meat, an offering to a nameless ancient god-beast, never festers.
Dark Leap
A bronze fetish enwreathed in darkness.
Use to leap forward, melting away into darkness.
It is said the dark leopard ripped apart the flesh of its Bloodsworn master, absorbing his power and acquiring a taste for blood.
Blood Boluses
Boluses formed by blood.
Slowly heal HP over time.
Effect fades after a certain duration.
Medicine of questionable veracity that is claimed to contain golden blood. And yet, its blood is a salve to Bloodsworn.
Bastard's Heart
The black heart of an aerial octopus. Countless
pointed calculi sprout from within its body.
Consumption causes oneself to
explode with calculi after some time.
The vision of the end times speaks of the dusk of humanity, when a black sun descends and casts an equitable net of pain and enslavement upon all things.
The twisted octopus is said to be the black sun's bastard child.
Fellowship Medals
Two medals, fixed together, symbolizing the alliances that were once struck between Bloodsworn.
Use to be transported to a confederate or bloodbound partner.
The alliance was only fleeting, but that is what made it golden.
Sigil Perfume
A perfume said to be made from blood let from a sigil. The piercing scent of an unforgettable destiny.
Use to hone one's focus and sense one's Sigil counterpart. Effect lasts for a certain duration.
Star Fragment
A fragment of star which crashed to the earth. Virtue is awarded to the Bloodsworn holding it.
When defeated by another Bloodsworn, the fragment is taken and its Virtue bonus is lost.
Defend the Star Fragment until the end of the phase.
Match Items
Redstone
Earn more Sword Virtue for defeating
other Bloodsworn
Goldstone
Swear to the pledge pillar to earn more Pledge Virtue
Lantern Corpse
Light fire in skull to receive Flame Virtue
Large Lantern Corpse
Light fire in skull to receive large Flame Virtue
Fire Alchemy Forge
Grant main weapon fire affinity
Enhance main weapon's fire affinity
Enhance main weapon's fire affinity (max)
Change main weapon affinity to fire.
(Changing affinity lowers enhancement level by 1.)
Poison Alchemy Forge
Grant main weapon poison affinity
Enhance main weapon's poison affinity
Enhance main weapon's poison affinity (max)
Change main weapon affinity to poison.
(Changing affinity lowers enhancement level by 1.)
Lightning Alchemy Forge
Grant main weapon lightning affinity
Enhance main weapon's lightning affinity
Enhance main weapon's lightning affinity (max)
Change main weapon affinity to lightning.
(Changing affinity lowers enhancement level by 1.)
Strong Poison Alchemy Forge
Grant main weapon strong poison affinity
Iron Alchemy Forge
Grant main weapon iron affinity
Enhance main weapon's iron affinity
Enhance main weapon's iron affinity (max)
Change main weapon affinity to iron.
(Changing affinity lowers enhancement level by 1.)
Virtue (1)
Gain one Virtue
Virtue (2)
Gain two Virtue
Virtue (3)
Gain three Virtue
Emotes
Bow
A slight bow of the head.
Used for greetings, to express thanks, etc.
Applause
Calm applause.
Used to express praise, etc.
Wave
A wave of the hand and call to someone faraway,
letting them know your location.
Victory
Raise a hand into the air and make a fist.
Used to mark accomplishments, etc.
Apology
Kneel down and offer a profuse bow.
Used to express sincere apology, etc.
Cross Arms
Cross arms and lean to the side.
Used to express calm observation, or to negotiate, etc.
Brief Détente
Hold hands out in front and refuse to fight.
Used when a threat greater than that of the immediate battle rises, etc.
A Drop of Courage
Take a sip of a strong spirit.
Spirits cause Albert to awaken.
Tender Kiss
Take out pendant and touch it to the lips.
She gave Albert everything—love, power, and irreversible loss.
Bloodhand Salute
Hold out battleaxe to the side while squaring off against enemy. A ritual of combat performed by warriors of the Bloodhands before dueling.
Ready When You Are
Jan cracks all his bones. No matter the danger he faces, Jan never loses his composure.
Sweet Dreams, Sweet Things
A silent, ritualistic whistle Layla performs to soothe the insects which nest within her body before sniping a target.
Crossing of Blades
Raise up and cross both katars. A pre-combat ritual of the now-lost Swordsmen of Neb-ra.
Pillar Am I
Raise sword aloft and straighten posture. Such is the dignity of the Senate, the unshakeable pillar that anchors the empire.
Permit Me Rest
Remove glasses and rub the bridge of the nose. Even a man seemingly forged from iron must remember his age from time to time.
Erstwhile Embrace
Hold self with both arms and writhe for a moment.
An ancient memory of the Ratnam clan. It is the love of the serpent.
A Cold Death Awaits
Point full moon blade at opponent. Proper etiquette of the assassin, quietly prophesying, and assuring, death.
Power Down
Slump down, as if all power has fled the body, giving the appearance that no life remains within.
Steam Release
Vent steam from various parts of the diving suit. Gives the impression of anger, though the truth of the matter is unclear.
I Remember, Dear Friend
A gesture tied to the "Sigil of an Old Friend." A display to show the old bond is not forgotten.
Sworn Enemy, Listen Well
A gesture tied to the "Sigil of a Sworn Enemy." Calls out to Sworn Enemy close by and invites combat.
Flowers for You
A gesture tied to the "Sigil of Love Ephemeral."
Kneel and offer ephemeral flowers to one's Long-lost Love.
If the partner accepts the flowers, the pair become lovers for a fleeting moment in time.
A Third Eye I Seek
A gesture tied to the "Sigil of the Eye of Muralis."
Repeatedly slam forehead against stone.
Doing so opens a third eye for a time, enabling target lock to identify heretics.
